Brazillian Carnaval group in São Paulo, 2014. Their theme was unforgettable moments, which included videogames.
Even years later when the Mario and Sonic franchises aren’t at the hight of their popularity anymore, that’s what people think of when they think about videogames.
It doesn’t matter if IGN and Polygon and Kotaku don’t give those franchises the spotlight anymore, the dozens of awards The Last of Us and Bioshock Infinite received, the accolades Gone Home got, how many copies Call of Duty and GTA sell. None of that matters, those things will be forgotten.
The cultural impact Mario and Sonic made is bigger than any sales or awards number.
This take seems to lionize the very thing the original Godzilla was trying to warn against, doesn’t it?
This is a good example of missing the point entirely. Godzilla was a metaphor for nuclear weapons - the idea that we had unleashed something in weaponizing the power of the atom that we could not contain, and that no amount of further weaponry could hope to defend against. I mean, there’s a reason all those tanks and jets and rockets can’t hurt Godzilla, folks, and it’s thematic, not biological.
Turning these same nuclear weapons (tests or actual use) into our attempts to defeat this beast which now appears to not be *our fault* is both deaf to the themes of the original and unsurprising.
It looks like they trying to go for a “nature’s revenge” angle, maybe. I don’t hold much hope.
Fuckers missed the point so hard they proved it.
Oh yeah, because Japan has never made a bad Godzilla movie
Or treated the franchise as a product made only to sell. Nope, Godzilla has always been a deep story about the use of nuclear weapons, always, specially that time Godzilla fought Space Godzilla along side a robot with a drill on its face. And Jet Jaguar surely was never a thing
So deep, so on par with the deep and complex Godzilla mythos and its meaning that only the Japanese people would understand.